#include "src/lib/16_in.h"
#include "src/lib/bitmap.h"
#include "src/lib/planar.h"
-#include "src/lib/mapread.h"
+#include "src/lib/mapread.h" //map is loaded here www
#include "src/lib/16_timer.h"
#include "src/lib/wcpu/wcpu.h"
#include <hw/vga/vga.h>
#include <hw/vga/vrl.h>
-//#define SPRITE
+#define SPRITE
//#define TILERENDER
-#define PBUFSFUN modexDrawSpritePBufRegion
-#define PBUFBFUN modexDrawBmpPBufRegion
-#define PLAYERBMPDATA &player[pn].data
+//modexDrawSpritePBufRegion
+//modexDrawBmpPBufRegion
+#define PBUFSFUN modexDrawSpriteRegion
+#define PBUFBFUN modexDrawBmpRegion
+#define PLAYERBMPDATA player[pn].data
typedef struct {
map_t *map;
int ty; //appears to be the top left tile position on the viewable screen map
word dxThresh; //????
word dyThresh; //????
+ video_t *video; //pointer to game variables of the video
+ pan_t *pan; //pointer the the page panning debug system
} map_view_t;
typedef struct
#define MAPW 40
#define MAPH 30
+extern boolean pageflipflop, pageploop;
+extern unsigned char shinku_fps_indicator_page;
+
//map_t allocMap(int w, int h);
//void initMap(map_t *map);
void walk(map_view_t *pip, player_t *player, word pn);
+void panpagemanual(map_view_t *pip, player_t *player, word pn);
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);
sword chkmap(map_t *map, word q);
void mapGoTo(map_view_t *mv, int tx, int ty);
void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
void shinku(global_game_variables_t *gv);
void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
-extern unsigned char shinku_fps_indicator_page;
-
#endif /*__SCROLL16_H_*/