#include "src/lib/mapread.h"
#include "src/lib/timer.h"
-//#define SPRITE
+#define SPRITE
//#define BMPTYPE
typedef struct {
#define TILEWH 16
#define QUADWH TILEWH/2
//for null map!
-#define MAPW 20
-#define MAPH 15
+#define MAPW 40
+#define MAPH 30
//map_t allocMap(int w, int h);
//void initMap(map_t *map);
void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
-void qclean();
-void shinku(page_t *page, global_game_variables_t *gv);
+//void qclean();
+//void shinku(page_t *page, global_game_variables_t *gv);
void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
#endif /*__SCROLL16_H_*/