-#include <stdio.h>\r
+#include <stdio.h>
+#include <dos.h>
+#include <string.h>\r
#include "src\lib\modex16.h"\r
-#include "src\lib\bitmap.h"\r
+#include "src\lib\bitmap.h"
+#include "src\lib\planar.c"\r
\r
word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
\r
}\r
}\r
}\r
+}
+\r
+/*
+void\r
+DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)
+{\r
+ byte plane;\r
+ word px, py;\r
+ word offset;\r
+\r
+ // TODO Make this fast. It's SLOOOOOOW\r
+ for(plane=0; plane < 4; plane++) {\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(px = plane; px < p->width; px+=4) {\r
+ offset=px;\r
+ for(py=0; py<p->height/2; py++) {
+ SELECT_ALL_PLANES();\r
+ if(!sprite || p->plane[offset])\r
+ page->data = p->plane;\r
+ //offset+=p->width;
+ //offset++;\r
+ }\r
+ }\r
+ }\r
}\r
+*/
\r
void main() {\r
- bitmap_t bmp;\r
+ bitmap_t bmp;
+ planar_buf_t *p;\r
int i;\r
page_t page;\r
- word start;\r
+ word start;
+ int plane;\r
float t1, t2;\r
\r
page=modexDefaultPage();\r
\r
- bmp = bitmapLoadPcx("data\46113319.pcx");\r
+ bmp = bitmapLoadPcx("data/koishi~~.pcx");
+ p = planar_buf_from_bitmap(&bmp);\r
modexEnter();\r
\r
/* fix up the palette and everything */\r
- modexPalUpdate(bmp.palette);\r
+ modexPalUpdate(bmp.palette, 0);\r
\r
/* clear and draw one sprite and one bitmap */\r
modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
\r
- /* non sprite comparison */\r
+ /* non sprite comparison */
start = *clock;\r
for(i=0; i<100 ;i++) {\r
oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
start = *clock;\r
for(i=0; i<100 ;i++) {\r
modexDrawSprite(&page, 20, 20, &bmp);\r
- }\r
+ }
+ //_fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2));
+ while(!kbhit())
+ {
+ //DrawPBuf(&page, 0, 0, p, 0);
+ }
modexLeave();\r
-\r
+
+ printf("\n%d\n", sizeof(p->plane));
+ printf("%d\n", sizeof(bmp));\r
printf("CPU to VGA: %f\n", t1);\r
printf("VGA to VGA: %f\n", t2);\r
return;\r