/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
*
* This file is part of Project 16.
*
#define MODEX //this is for mode x initiating
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
+//bitmap_t *p;
global_game_variables_t gvar;
static map_t map;
player_t player[MaxPlayers];
-//page_t screen, gvar.video.page[1], gvar.video.page[2];
map_view_t mv[4];
-bitmap_t p;
//word pn=0; //i forgot ww
-static planar_buf_t huge *pp;
float t;
sword bakapee;
pan_t pan;
//debugswitches
boolean panswitch=0;
-boolean pageflipflop=1;
+//extern boolean pageflipflop=1;
unsigned int i;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
word pg;
//#ifdef FADE
static word paloffset=0;
- byte *dpal, *default_pal;
+ byte *dpal;
//#endif
byte *gpal;
byte *ptr;
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
pan.pn=1;
- //player[0].data = &pp;
- //printf("starting timer ");
start_timer(&gvar);
- //printf("ok\n");
-
-// atexit(qclean());
/* create the map */
fprintf(stderr, "testing map load~ ");
//mappalptr = map.tiles->btdata->palette;
/* data */
- //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+ player[0].data = malloc(48*128); //TODO use exmm
+ *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
/* create the planar buffer */
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
#ifdef MODEX
#ifdef FADE
dpal = modexNewPal();
- default_pal = modexNewPal();
- *default_pal = *dpal;
modexPalSave(dpal);
modexFadeOff(4, dpal);
#endif
// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
//++++ player[0].data.offset=(paloffset/3);
//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
- //modexPalUpdate1(p.palette);
+ modexPalUpdate1(player[0].data->palette);
//++++0000 modexPalUpdate1(map.tiles->btdata->palette);
//printf(" %d\n", sizeof(ptmp->data));
//printf("1: %d\n", paloffset);
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
mapGoTo(mv, 0, 0);
//_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
- modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height);
//TODO: put player in starting position of spot
//default player position on the viewable map
#ifndef SPRITE
modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
- modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
+ //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
#else
//PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
- PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, &pp);
+ PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);
#endif
if(!pageflipflop) modexShowPage(mv[1].page);
- else modexShowPage(mv[(gvar.video.p)].page);
- shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+ else modexShowPage(mv[0].page);//!(gvar.video.p)
+ shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
/* buffer pages */
// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
#ifdef FADE
if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
if(IN_KeyDown(22)){
- paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+ paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);
printf("1paloffset = %d\n", paloffset/3);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
printf("2paloffset = %d\n", paloffset/3);
}
if(IN_KeyDown(67)) //f9
{
-// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
-// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
- modexClearRegion(mv[3].page, 0, 128, 28, 36, 15);
+ modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);
+ modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);
+ modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);
//IN_UserInput(1,1);
}
+ if(IN_KeyDown(66)) //f8
+ {
+// modexDrawSprite(mv[0].page, 16, 16, p);
+ modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
+ }
//TODO fmemtest into page
/*if(IN_KeyDown(4+1)) //4
{
}*/
//9
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(default_pal); IN_UserInput(1,1); }
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
//if(IN_KeyDown(11)){ modexPalOverscan(15); }
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
}