-#include "src\lib\modex16.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include "src\lib\dos_kb.h"
-#include "src\lib\wtest\wtest.c"
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/dos_kb.h"
+#include "src/lib/mapread.h"
+#include "src/lib/wcpu/wcpu.h"
+#include "src/lib/planar.h"
+//====#include "src\lib\ems.c"
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-typedef struct {
- bitmap_t *data;
- word tileHeight;
- word tileWidth;
- unsigned int rows;
- unsigned int cols;
-} tiles_t;
-
-
-typedef struct {
- byte *data;
- tiles_t *tiles;
- int width;
- int height;
-} map_t;
-
+//optimize scroll*!!!!
typedef struct {
map_t *map;
word dyThresh; //????
} map_view_t;
-//TODO: make this into actor_t
-struct {
+typedef struct {
int x; //player exact position on the viewable map
int y; //player exact position on the viewable map
int tx; //player tile position on the viewable map
int ty; //player tile position on the viewable map
int triggerx; //player's trigger box tile position on the viewable map
int triggery; //player's trigger box tile position on the viewable map
+ int setx; //NOT USED YET! player sprite sheet set on the image x
+ int sety; //NOT USED YET! player sprite sheet set on the image y
+ word q; //loop variable
+ word d; //direction
+ bitmap_t data; //supposively the sprite sheet data
int hp; //hitpoints of the player
-} player;
+} actor_t;
+typedef struct
+{
+ map_view_t *mv;
+} map_view_db_t;
map_t allocMap(int w, int h);
void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset);
-void mapScrollLeft(map_view_t *mv, byte offest);
-void mapScrollUp(map_view_t *mv, byte offset);
-void mapScrollDown(map_view_t *mv, byte offset);
+void mapScrollRight(map_view_t *mv, byte offset, word id);
+void mapScrollLeft(map_view_t *mv, byte offest, word id);
+void mapScrollUp(map_view_t *mv, byte offset, word id);
+void mapScrollDown(map_view_t *mv, byte offset, word id);
void mapGoTo(map_view_t *mv, int tx, int ty);
void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
+void qclean();
+void pdump(map_view_t *pee);
+void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
#define TILEWH 16
-#define QUADWH (TILEWH/4)
+#define QUADWH TILEWH/2
#define SPEED 4
+//#define LOOPMAX (TILEWH/SPEED)
//place holder definitions
-#define MAPX 200
-#define MAPY 150
-#define TRIGGX 10
-#define TRIGGY 9
-//#define SWAP(a, b) tmp=a; a=b; b=tmp;
+//#define MAPX 200
+//#define MAPY 150
+//#define TRIGGX 10
+//#define TRIGGY 9
+
void main() {
- bitmap_t ptmp; // player sprite
- word q=1;
+//++++ size_t oldfreemem=GetFreeSize();
+ /*long emmhandle;
+ long emsavail;
+ char teststr[80];*/
+ word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!
+ int i;
+ static word paloffset=0;
+ bitmap_t ptmp;//, npctmp; // player sprite
+ planar_buf_t *p;
const char *cpus;
static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
page_t screen, screen2, screen3;
map_t map;
- map_view_t mv, mv2, mv3;
+ map_view_t mv[3];//mv, mv2, mv3;
map_view_t *bg, *spri, *mask;//, *tmp;
+ //map_view_db_t pgid[4];
+ byte *dpal, *gpal;
byte *ptr;
+ byte *mappalptr;
+ actor_t player;
+ //actor_t npc0;
+
+// atexit(qclean());
+ /*if(!emmtest())
+ {
+ printf("Expanded memory is not present\n");
+ exit(0);
+ }
+
+ if(!emmok())
+ {
+ printf("Expanded memory manager is not present\n");
+ exit(0);
+ }
+
+ emsavail = emmavail();
+ if(emsavail == -1)
+ {
+ printf("Expanded memory manager error\n");
+ exit(0);
+ }
+ printf("There are %ld pages available\n",emsavail);
+
+ if((emmhandle = emmalloc(emsavail)) < 0)
+ {
+ printf("Insufficient pages available\n");
+ exit(0);
+ }*/
/* create the map */
- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
+//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+//0000 fprintf(stderr, "testing~\n");
+ loadmap("data/test.map", &map);
+//0000 fprintf(stderr, "yay map loaded~~\n");
+//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
+ //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
+//---- initMap(&map);
+ mv[0].map = ↦
+ mv[1].map = ↦
+ mv[2].map = ↦
/* draw the tiles */
ptr = map.data;
- /*data\\*/
- ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
+ mappalptr = map.tiles->data->palette;
+ /* data */
+//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
+ ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+ //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
+ /* create the planar buffer */
+//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+ p = planar_buf_from_bitmap(&ptmp);
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+
+ /*if(isEMS())
+ {
+ XMOVE mm;
+ mm.length=sizeof(map);
+ mm.sourceH=0;
+ mm.sourceOff=(long)↦
+ mm.destH=emmhandle;
+ mm.destOff=1;
+ //halp!
+ ist = move_emem(&mm);
+ printf("%d\n", coretotalEMS());
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }
+ //printf("%d\n", emmhandle);
+ }
+
+ if(isEMS())
+ {
+ XMOVE mm;
+ mm.length=emmhandle;
+ mm.sourceH=0;
+ mm.sourceOff=(long)&ptmp;
+ mm.destH=emmhandle;
+ mm.destOff=0;
+ //halp!
+ ist = move_emem(&mm);
+ printf("%d\n", coretotalEMS());
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }
+ //printf("%d\n", emmhandle);
+ }
+*/
+
+ /* save the palette */
+ dpal = modexNewPal();
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+
setkb(1);
modexEnter();
- modexPalUpdate(ptmp.palette);
+ modexPalBlack(); //reset the palette~
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+ ptmp.offset=(paloffset/3);
+ modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ //printf(" %d\n", sizeof(ptmp.data));
+ //printf("1: %d\n", paloffset);
+ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("\n====\n");
+ printf("0 paloffset= %d\n", paloffset/3);
+ printf("====\n\n");
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+
+ /* setup camera and screen~ */
screen = modexDefaultPage();
screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
+ screen.height += (TILEWH*2);//+QUADWH;
+ mv[0].page = &screen;
+ screen2 = modexNextPage(mv[0].page);
+ mv[1].page = &screen2;
+ screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
+ //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
+ mv[2].page = &screen3;
/* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
+ bg = &mv[0];
+ spri = &mv[1];
+ mask = &mv[2];
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
mapGoTo(bg, 0, 0);
player.y = player.ty*TILEWH;
player.triggerx = player.tx;
player.triggery = player.ty+1;
- //TODO: erase player initial draw
+ player.q=1;
+ player.d=0;
+ player.hp=4;
+ //npc
+ /*npc0.tx = bg->tx + 1;
+ npc0.ty = bg->ty + 1;
+ npc0.x = npc0.tx*TILEWH;
+ npc0.y = npc0.ty*TILEWH;
+ npc0.triggerx = npc0.tx;
+ npc0.triggery = npc0.ty+1;
+ npc0.q=1;
+ npc0.d=0;
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- //temp draw trigger box
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
+
modexShowPage(spri->page);
- while(!keyp(1))//!keyp(1))
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+ modexFadeOn(4, gpal);
+ while(!keyp(1) && player.hp>0)
{
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
//when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
+ #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
- #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- //temp testing
- /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- //INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- //mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(bg->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
-break;
- }*/
- if(keyp(77) && !keyp(75))
+ //player movement
+ //TODO: make movement into a function!
+ if(!panswitch){
+ //right movement
+ if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
{
- if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
+ if(player.d == 0){ player.d = 2; }
+ if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
+ !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
{
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollRight(mv, SPEED, 0);
+ mapScrollRight(mv, SPEED, 1);
//mapScrollRight(mask, SPEED);
modexShowPage(spri->page);
- }
- player.tx++;
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.tx++; }
}
- else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
+ else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
{
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
player.x+=SPEED;
//animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
modexShowPage(spri->page);
- }
- player.tx++;
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.tx++; }
}
else
{
modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
modexShowPage(spri->page);
+ player.d = 0;
}
player.triggerx = player.tx+1;
player.triggery = player.ty;
}
- if(keyp(75) && !keyp(77))
+ //left movement
+ if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
{
- if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
+ if(player.d == 0){ player.d = 4; }
+ if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
+ !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
{
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollLeft(mv, SPEED, 0);
+ mapScrollLeft(mv, SPEED, 1);
//mapScrollLeft(mask, SPEED);
modexShowPage(spri->page);
- }
- player.tx--;
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.tx--; }
}
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
+ else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
{
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
player.x-=SPEED;
//animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
modexShowPage(spri->page);
- }
- player.tx--;
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.tx--; }
}
else
{
modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
modexShowPage(spri->page);
+ player.d = 0;
}
player.triggerx = player.tx-1;
player.triggery = player.ty;
}
- if(keyp(80) && !keyp(72))
+ //down movement
+ if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
{
- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
+ if(player.d == 0){ player.d = 3; }
+ if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
{
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollDown(mv, SPEED, 0);
+ mapScrollDown(mv, SPEED, 1);
//mapScrollDown(mask, SPEED);
modexShowPage(spri->page);
- }
- player.ty++;
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty++; }
}
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
+ else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
{
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
player.y+=SPEED;
//animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
modexShowPage(spri->page);
- }
- player.ty++;
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty++; }
}
else
{
modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
modexShowPage(spri->page);
+ player.d = 0;
}
player.triggerx = player.tx;
player.triggery = player.ty+1;
}
- if(keyp(72) && !keyp(80))
+ //up movement
+ if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
{
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
+ if(player.d == 0){ player.d = 1; }
+ if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
{
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollUp(mv, SPEED, 0);
+ mapScrollUp(mv, SPEED, 1);
//mapScrollUp(mask, SPEED);
modexShowPage(spri->page);
- }
- player.ty--;
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty--; }
}
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
+ else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
{
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
player.y-=SPEED;
//animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
modexShowPage(spri->page);
- animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- }
- player.ty--;
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty--; }
}
else
{
modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
modexShowPage(spri->page);
+ player.d = 0;
}
player.triggerx = player.tx;
player.triggery = player.ty-1;
}
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
+}else{
+//88 switch!
+ //right movement
+ if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
+ {
+ if(pand == 0){ pand = 2; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //left movement
+ if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
+ {
+ if(pand == 0){ pand = 4; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //down movement
+ if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
+ {
+ if(pand == 0){ pand = 3; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //up movement
+ if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
+ {
+ if(pand == 0){ pand = 1; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+}
+
+ //the scripting stuf....
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
+ //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
{
short i;
- for(i=600; i>=400; i--)
+ for(i=800; i>=400; i--)
{
sound(i);
}
nosound();
}
+ if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
+ //debugging binds!
+ //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
+ if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
+ if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
+ if(keyp(25)){ pdump(bg); pdump(spri); } //p
+ if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
+ if(keyp(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg); pdump(spri); }
+ //pan switch
+ if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
+ //TSR
+ if(keyp(87)) //f11
+ {
+ modexLeave();
+ setkb(0);
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
+ }
+
+ if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+
}
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
modexLeave();
setkb(0);
printf("Project 16 scroll.exe\n");
printf("tx: %d\n", bg->tx);
printf("ty: %d\n", bg->ty);
- printf("player.x: %d\n", player.x);
- printf("player.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
+ printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
+ //if(player.hp==0) printf("%d wwww\n", player.y+8);
+ //else printf("\nplayer.y: %d\n", player.y);
+ printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
+ printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
+ printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
+ printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("\n");
+ printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+ printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+ //xmsfree(&map);
+ //xmsfree(bg);
+ //xmsfree(spri);
+ //xmsfree(mask);
+ //xmsreport();
+ //emmclose(emmhandle);
switch(detectcpu())
{
case 0: cpus = "8086/8088 or 186/88"; break;
default: cpus = "internal error"; break;
}
printf("detected CPU type: %s\n", cpus);
+ modexFadeOn(4, dpal);
}
result.width =w;
result.height=h;
result.data = malloc(sizeof(byte) * w * h);
+ //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
+ /*if(isEMS() || checkEMS())
+ {
+ XMOVE mm;
+ //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
+ mm.length=sizeof(result);
+ mm.sourceH=0;
+ mm.sourceOff=ptr2long(&result);
+ mm.destH=emmhandle;
+ mm.destOff=0;
+ ist = move_emem(&mm);
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }
+ printf("%d\n", coretotalEMS());
+ }*/
return result;
}
-
void
initMap(map_t *map) {
/* just a place holder to fill out an alternating pattern */
- int x, y;
- int i;
- int tile = 1;
- map->tiles = malloc(sizeof(tiles_t));
+ int x, y, xx, yy;
+ int i, q;
+// int tile = 1;
+ //if(!isEMS() || !checkEMS())
+// map->tiles = malloc(sizeof(tiles_t));
+ //else
+ // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
/* create the tile set */
- map->tiles->data = malloc(sizeof(bitmap_t));
- map->tiles->data->width = (TILEWH*2);
- map->tiles->data->height= TILEWH;
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- map->tiles->tileHeight = TILEWH;
- map->tiles->tileWidth =TILEWH;
- map->tiles->rows = 1;
- map->tiles->cols = 2;
-
+ //if(!isEMS() || !checkEMS())
+// map->tiles->data = malloc(sizeof(bitmap_t));
+ //else
+ // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
+// map->tiles->data->width = (TILEWH/**2*/);
+// map->tiles->data->height= TILEWH;
+ //if(!isEMS() || !checkEMS())
+// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
+ //else
+ // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
+// map->tiles->tileHeight = TILEWH;
+// map->tiles->tileWidth =TILEWH;
+// map->tiles->rows = 1;
+// map->tiles->cols = 1;//2;
+
+ /*q=0;
+ //for(y=0; y<map->height; y++) {
+ //for(x=0; x<map->width; x++) {
i=0;
- for(y=0; y<TILEWH; y++) {
- for(x=0; x<(TILEWH*2); x++) {
- if(x<TILEWH)
- map->tiles->data->data[i] = 28;//0x24;
- else
- map->tiles->data->data[i] = 0;//0x34;
+ for(yy=0; yy<TILEWH; yy++) {
+ for(xx=0; xx<(TILEWH); xx++) {
+ //if(x<TILEWH){
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
+// printf("[%d]", map->tiles->data->data[i]);
+ //}else{
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
+ //}
i++;
}
+// printf("\n");
}
+// printf("[%d]", map->data[q]);
+ q++;
+// }
+ //printf("\n\n");
+// }*/
- i=0;
+ /*i=0;
for(y=0; y<map->height; y++) {
for(x=0; x<map->width; x++) {
- map->data[i] = tile;
- tile = tile ? 0 : 1;
+// map->data[i]=255;
+ printf("[%d]", map->data[i]);
+ //tile = tile ? 0 : 1;
i++;
}
- tile = tile ? 0 : 1;
- }
+ //tile = tile ? 0 : 1;
+ }*/
}
void
-mapScrollRight(map_view_t *mv, byte offset) {
+mapScrollRight(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dx += offset;
+ mv[id].page->dx += offset;
/* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
+ if(mv[id].page->dx >= mv[id].dxThresh ) {
/* go forward one tile */
- mv->tx++;
+ mv[id].tx++;
/* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
+ mv[id].page->data += 4;
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
/* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
+ x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
}
}
void
-mapScrollLeft(map_view_t *mv, byte offset) {
+mapScrollLeft(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dx -= offset;
+ mv[id].page->dx -= offset;
/* check to see if this changes the tile */
- if(mv->page->dx == 0) {
+ if(mv[id].page->dx == 0) {
/* go backward one tile */
- mv->tx--;
-
+ mv[id].tx--;
+
/* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
+ mv[id].page->data -= 4;
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
+
/* draw the next column */
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
+ x= 0;
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
}
}
void
-mapScrollUp(map_view_t *mv, byte offset) {
+mapScrollUp(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dy -= offset;
+ mv[id].page->dy -= offset;
/* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
+ if(mv[id].page->dy == 0 ) {
/* go down one tile */
- mv->ty--;
+ mv[id].ty--;
/* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
+ mv[id].page->data -= mv[id].page->width*4;
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
/* draw the next row */
y= 0;
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
}
}
void
-mapScrollDown(map_view_t *mv, byte offset) {
+mapScrollDown(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dy += offset;
+ mv[id].page->dy += offset;
/* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
+ if(mv[id].page->dy >= mv[id].dyThresh ) {
/* go down one tile */
- mv->ty++;
+ mv[id].ty++;
/* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
+ mv[id].page->data += mv[id].page->width*4;
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
/* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
+ y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
}
-
}
py=0;
i=mv->ty * mv->map->width + mv->tx;
for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawWRow(mv, tx-1, ty, py);
+ mapDrawRow(mv, tx-1, ty, py);
i+=mv->map->width - tx;
}
}
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
word rx;
word ry;
- rx = (i % t->cols) * t->tileWidth;
- ry = (i / t->cols) * t->tileHeight;
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
+ //if(i==0) i=2;
+ if(i==0)
+ {
+ //wwww
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
+ }
+ else
+ {
+ rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
+ ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
+////0000 printf("i=%d\n", i);
+ //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
+ modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+ }
}
-void
+void
mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
word x;
int i;
}
}
-void
+void
mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
int y;
int i;
/* location in the map array */
i=ty * mv->map->width + tx;
- /* We'll copy all of the columns in the screen,
+ /* We'll copy all of the columns in the screen,
i + 1 row above and one below */
for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
if(i>=0) {
}
}
+void qclean()
+{
+ modexLeave();
+ setkb(0);
+}
+
+void pdump(map_view_t *pee)
+{
+ int mult=(QUADWH);
+ int palq=(mult)*TILEWH;
+ int palcol=0;
+ int palx, paly;
+ for(paly=0; paly<palq; paly+=mult){
+ for(palx=0; palx<palq; palx+=mult){
+ modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
+ palcol++;
+ }
+ }
+}
+
void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
+animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
{
- short dire=32*d1; //direction
- short qq; //scroll offset
+ sword dire=32*d; //direction
+ sword qq; //scroll offset
- if(d2==0) qq = 0;
+ if(scrolloffsetswitch==0) qq = 0;
else qq = ((lp)*SPEED);
- switch (d1)
+ switch (d)
{
case 0:
//up
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
//turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
+ //XTif(detectcpu() > 0)
+ modexWaitBorder();
}