-#include "src\lib\modex16.h"\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include "src\lib\dos_kb.h"\r
-#include "src\lib\wtest\wtest.c"\r
-#include "src\lib\ems.c"\r
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/lib/16_scr.h"\r
+#include "src/lib/16_timer.h"\r
+#include "src/lib/wcpu/wcpu.h"\r
+#include "src/lib/mapread.h"\r
+#include "src/lib/16_dbg.h"\r
+\r
+//#define FADE\r
+#define MODEX //this is for mode x initiating\r
\r
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
+//bitmap_t *p;\r
+static map_t map;\r
+player_t player[MaxPlayers];\r
+map_view_t mv[4];\r
+//word pn=0; //i forgot ww\r
+float t;\r
+sword bakapee;\r
+pan_t pan;\r
+//debugswitches\r
+boolean panswitch=0;//1\r
+//extern boolean pageflipflop=1;\r
+ unsigned int i;\r
+ const char *cpus;\r
+ //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+\r
+ //map_view_db_t pgid[4];\r
+ word pg;\r
+//#ifdef FADE\r
+ //static word paloffset=0;\r
+ byte *dpal;\r
+//#endif\r
+ byte *gpal;\r
+ byte *ptr;\r
+ byte *mappalptr;\r
\r
-typedef struct {\r
- bitmap_t *data;\r
- word tileHeight;\r
- word tileWidth;\r
- unsigned int rows;\r
- unsigned int cols;\r
-} tiles_t;\r
-\r
-\r
-typedef struct {\r
- byte *data;\r
- tiles_t *tiles;\r
- int width;\r
- int height;\r
-} map_t;\r
-\r
-\r
-typedef struct {\r
- map_t *map;\r
- page_t *page;\r
- int tx; //appears to be the top left tile position on the viewable screen map\r
- int ty; //appears to be the top left tile position on the viewable screen map\r
- word dxThresh; //????\r
- word dyThresh; //????\r
-} map_view_t;\r
-\r
-typedef struct {\r
- int x; //player exact position on the viewable map\r
- int y; //player exact position on the viewable map\r
- int tx; //player tile position on the viewable map\r
- int ty; //player tile position on the viewable map\r
- int triggerx; //player's trigger box tile position on the viewable map\r
- int triggery; //player's trigger box tile position on the viewable map\r
- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y\r
- word q; //loop variable\r
- word d; //direction\r
- int hp; //hitpoints of the player\r
-} actor_t;\r
-\r
-\r
-map_t allocMap(int w, int h);\r
-void initMap(map_t *map);\r
-void mapScrollRight(map_view_t *mv, byte offset);\r
-void mapScrollLeft(map_view_t *mv, byte offest);\r
-void mapScrollUp(map_view_t *mv, byte offset);\r
-void mapScrollDown(map_view_t *mv, byte offset);\r
-void mapGoTo(map_view_t *mv, int tx, int ty);\r
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
-\r
-#define TILEWH 16\r
-#define QUADWH (TILEWH/4)\r
-#define SPEED 4\r
-//#define LOOPMAX (TILEWH/SPEED)\r
+void main(int argc, char *argv[])\r
+{\r
+ static global_game_variables_t gvar;\r
+ if(argv[1]) bakapee = atoi(argv[1]);\r
+ else bakapee = 1;\r
\r
-//place holder definitions\r
-#define MAPX 200\r
-#define MAPY 150\r
-#define TRIGGX 10\r
-#define TRIGGY 9\r
+ Startup16(&gvar);\r
\r
-void main() {\r
- bitmap_t ptmp;//, npctmp; // player sprite\r
- const char *cpus;\r
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
- int emmhandle;\r
- page_t screen, screen2, screen3;\r
- map_t map;\r
- map_view_t mv, mv2, mv3;\r
- map_view_t *bg, *spri, *mask;//, *tmp;\r
- byte *pal;\r
- byte *ptr;\r
- actor_t player;\r
- //actor_t npc0;\r
+ pan.pn=1;\r
\r
/* create the map */\r
- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
- initMap(&map);\r
- mv.map = ↦\r
- mv2.map = ↦\r
- mv3.map = ↦\r
+ fprintf(stderr, "testing map load~ ");\r
+ loadmap("data/test.map", &map);\r
+ chkmap(&map, 0);\r
+ printf("chkmap ok ");\r
+ fprintf(stderr, "yay map loaded~~\n");\r
\r
/* draw the tiles */\r
+#ifdef MODEX\r
ptr = map.data;\r
+ //mappalptr = map.tiles->btdata->palette;\r
+\r
/* data */\r
- ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite\r
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
-
- if(isEMS()) printf("%d\n", coretotalEMS());
- if(isEMS())
- {
- emmhandle = alloc_emem(256);
- printf("%d\n", emmhandle);
- }
+ player[0].data = malloc(48*128); //TODO use exmm\r
+ *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
\r
- /* save the palette */\r
- pal = modexNewPal();\r
- modexPalSave(pal);\r
- modexFadeOff(4, pal);\r
- modexPalBlack();\r
+ /* create the planar buffer */\r
+////++++ (player[0].data) = *planar_buf_from_bitmap(&p);\r
+ /*++++printf("load pee!! ");\r
+ pp = planar_buf_from_bitmap(&p);\r
+ printf("done!\n");*/\r
\r
- setkb(1);\r
- modexEnter();\r
- modexPalBlack();\r
- modexPalUpdate(ptmp.palette);\r
- modexFadeOn(4, ptmp.palette);\r
- screen = modexDefaultPage();\r
- screen.width += (TILEWH*2);\r
- screen.height += (TILEWH*2)+QUADWH;\r
- mv.page = &screen;\r
- screen2 = modexNextPage(mv.page);\r
- mv2.page = &screen2;\r
- screen3 = screen2;\r
- mv3.page = &screen3;\r
+#endif\r
+ /* input! */\r
+ IN_Default(0,&player,ctrl_Keyboard1);\r
\r
- /* set up paging */\r
- bg = &mv;\r
- spri = &mv2;\r
- mask = &mv3;\r
+ /* save the palette */\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ dpal = modexNewPal();\r
+ modexPalSave(dpal);\r
+ modexFadeOff(4, dpal);\r
+#endif\r
+\r
+ textInit();\r
+ VGAmodeX(bakapee, 1, &gvar);\r
+// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);\r
+#ifdef FADE\r
+ modexPalBlack(); //reset the palette~\r
+#endif\r
+#endif\r
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
+//++++ player[0].data.offset=(paloffset/3);\r
+//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);\r
+ modexPalUpdate1(player[0].data->palette);\r
+//++++0000 modexPalUpdate1(map.tiles->btdata->palette);\r
+ //printf(" %d\n", sizeof(ptmp->data));\r
+ //printf("1: %d\n", paloffset);\r
+//++++ map.tiles->data->offset=(paloffset/3);\r
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+// printf("\n====\n");\r
+// printf("0 paloffset= %d\n", paloffset/3);\r
+// printf("====\n\n");\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ modexPalBlack(); //so player will not see loadings~\r
+#endif\r
+#endif\r
+\r
+ /* setup camera and screen~ */\r
+ modexHiganbanaPageSetup(&gvar.video);\r
+ for(i=0;i<gvar.video.num_of_pages;i++)\r
+ {\r
+ mv[i].page = &gvar.video.page[i];\r
+ mv[i].map = ↦\r
+ mv[i].video = &gvar.video;\r
+ mv[i].pan = &pan;\r
+ }\r
\r
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(bg, 0, 0);\r
- mapGoTo(spri, 0, 0);\r
- //mapGoTo(mask, 0, 0);\r
+ /* set up paging */\r
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
+ mapGoTo(mv, 0, 0);\r
+ //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);\r
\r
//TODO: put player in starting position of spot\r
//default player position on the viewable map\r
- player.tx = bg->tx + 10;\r
- player.ty = bg->ty + 8;\r
- player.x = player.tx*TILEWH;\r
- player.y = player.ty*TILEWH;\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
- player.q=1;\r
- player.d=0;\r
- player.hp=4;\r
- //npc\r
- /*npc0.tx = bg->tx + 1;\r
- npc0.ty = bg->ty + 1;\r
- npc0.x = npc0.tx*TILEWH;\r
- npc0.y = npc0.ty*TILEWH;\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
- npc0.q=1;\r
- npc0.d=0;\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
-\r
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
-\r
- modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);\r
- modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);\r
-\r
- modexShowPage(spri->page);\r
- while(!keyp(1) && player.hp!=0)\r
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
+ IN_initplayer(&player, 0);\r
+\r
+#ifndef SPRITE\r
+ modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
+ //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
+#else\r
+ //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
+ PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);\r
+#endif\r
+\r
+ if(!pageflipflop) modexShowPage(mv[1].page);\r
+ else modexShowPage(mv[0].page);//!(gvar.video.p)\r
+ shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+\r
+ /* buffer pages */\r
+// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);\r
+// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);\r
+// {\r
+// unsigned int k,j,o;\r
+// /* fill screen with a distinctive pattern */\r
+// for (k=0;k < vga_state.vga_width;k++) {\r
+// o = k >> 2;\r
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
+// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)\r
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
+// }\r
+// }\r
+ modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);\r
+\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexFadeOn(4, gpal);\r
+#endif\r
+#endif\r
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
{\r
+ shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
- #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
- if(npc0.d>4)\r
- npc0.d=0;\r
-\r
- //right movement\r
- if(npc0.d == 2)\r
- {\r
- if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx+1;\r
- npc0.triggery = npc0.ty;\r
- }\r
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
- //left movement\r
- if(npc0.d == 4)\r
- {\r
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx-1;\r
- npc0.triggery = npc0.ty;\r
+ //player movement\r
+ IN_ReadControl(0, &player);\r
+ if(!panswitch){\r
+ walk(mv, &player, 0);\r
+ }else{\r
+ panpagemanual(mv, &player, 0);\r
+ //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);\r
}\r
\r
- //down movement\r
- if(npc0.d == 3)\r
+ //the scripting stuff....\r
+ //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
+ if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
{\r
- if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
- }\r
- else\r
+ short i;\r
+ for(i=800; i>=400; i--)\r
{\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
+ sound(i);\r
}\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
+ nosound();\r
}\r
-\r
- //up movement\r
- if(npc0.d == 1)\r
- {\r
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty-1;\r
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
+ //debugging binds!\r
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
+ if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }\r
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }\r
+ if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }\r
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);\r
+ IN_UserInput(1,1);\r
+ } //p\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(22)){\r
+ paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);\r
+ printf("1paloffset = %d\n", paloffset/3);\r
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+ printf("2paloffset = %d\n", paloffset/3);\r
+ modexpdump(mv[0].page); modexpdump(mv[1].page);\r
+ IN_UserInput(1,1);\r
}\r
-\r
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
-*/\r
-\r
- //player movement\r
- //TODO: make movement into a function!\r
- //right movement\r
- if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
+#endif\r
+#endif\r
+ //pan switch\r
+ if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
+ if(IN_KeyDown(87)) //f11\r
{\r
- if(player.d == 0){ player.d = 2; }\r
- if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollRight(bg, SPEED);\r
- mapScrollRight(spri, SPEED);\r
- //mapScrollRight(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx++; }\r
- }\r
- else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx+1;\r
- player.triggery = player.ty;\r
+ pageflipflop=!pageflipflop;\r
+ IN_UserInput(1,1);\r
+// VGAmodeX(0, 0, &gvar);\r
+// IN_Shutdown();\r
+// __asm\r
+// {\r
+// mov ah,31h\r
+// int 21h\r
+// }\r
}\r
-\r
- //left movement\r
- if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
+ if(IN_KeyDown(68)) //f10\r
{\r
- if(player.d == 0){ player.d = 4; }\r
- if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollLeft(bg, SPEED);\r
- mapScrollLeft(spri, SPEED);\r
- //mapScrollLeft(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx--; }\r
- }\r
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx-1;\r
- player.triggery = player.ty;\r
+ gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
+ IN_UserInput(1,1);\r
}\r
-\r
- //down movement\r
- if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
+ if(IN_KeyDown(67)) //f9\r
{\r
- if(player.d == 0){ player.d = 3; }\r
- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollDown(bg, SPEED);\r
- mapScrollDown(spri, SPEED);\r
- //mapScrollDown(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty++; }\r
- }\r
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
+ modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);\r
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);\r
+ modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);\r
+ modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);\r
+ //IN_UserInput(1,1);\r
}\r
-\r
- //up movement\r
- if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
+ if(IN_KeyDown(66)) //f8\r
{\r
- if(player.d == 0){ player.d = 1; }\r
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollUp(bg, SPEED);\r
- mapScrollUp(spri, SPEED);\r
- //mapScrollUp(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty-1;\r
+// modexDrawSprite(mv[0].page, 16, 16, p);\r
+ modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
}\r
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
-\r
- if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+ //TODO fmemtest into page\r
+ /*if(IN_KeyDown(4+1)) //4\r
{\r
- short i;\r
- for(i=800; i>=400; i--)\r
- {\r
- sound(i);\r
- }\r
- nosound();\r
- }\r
- if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
- //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
+ pg=1;\r
+ SELECT_ALL_PLANES();\r
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
+ }*/\r
+\r
+ //9\r
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
+ //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
}\r
\r
/* fade back to text mode */\r
- modexFadeOff(4, ptmp.palette);\r
- modexPalBlack();\r
- modexLeave();\r
- setkb(0);\r
- printf("Project 16 scroll.exe\n");\r
- printf("tx: %d\n", bg->tx);\r
- printf("ty: %d\n", bg->ty);\r
- printf("player.x: %d", player.x);\r
- if(player.hp==0) printf("%d wwww\n", player.y+8);\r
- else printf("\nplayer.y: %d\n", player.y);\r
- printf("player.tx: %d\n", player.tx);\r
- printf("player.ty: %d\n", player.ty);\r
- printf("player.triggx: %d\n", player.triggerx);\r
- printf("player.triggy: %d\n", player.triggery);\r
- printf("player.hp: %d\n", player.hp);\r
- printf("player.q: %d\n", player.q);\r
- printf("player.d: %d\n", player.d);\r
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
- printf("\n");
- //xmsfree(&map);
- //xmsfree(bg);
- //xmsfree(spri);
- //xmsfree(mask);
- //xmsreport();
- if(isEMS()) dealloc_emem(emmhandle);\r
+ /* but 1st lets save the game palette~ */\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ modexFadeOff(4, gpal);\r
+#endif\r
+ VGAmodeX(0, 1, &gvar);\r
+#endif\r
+ Shutdown16(&gvar);\r
+ printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
+ SCROLLEXITMESG;\r
switch(detectcpu())\r
{\r
case 0: cpus = "8086/8088 or 186/88"; break;\r
default: cpus = "internal error"; break;\r
}\r
printf("detected CPU type: %s\n", cpus);\r
- modexPalBlack();\r
- modexFadeOn(4, pal);\r
-}\r
-\r
-\r
-map_t\r
-allocMap(int w, int h) {\r
- map_t result;\r
-\r
- result.width =w;\r
- result.height=h;\r
- //if(!isEMS() || !checkEMS())\r
- result.data = malloc(sizeof(byte) * w * h);\r
- //else
- // result.data = (byte *)alloc_emem(sizeof(byte) * w * h);
-\r
- return result;\r
-}\r
-\r
-\r
-void\r
-initMap(map_t *map) {\r
- /* just a place holder to fill out an alternating pattern */\r
- int x, y;\r
- int i;\r
- int tile = 1;\r
- //if(!isEMS() || !checkEMS())\r
- map->tiles = malloc(sizeof(tiles_t));\r
- //else
- // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
-\r
- /* create the tile set */\r
- //if(!isEMS() || !checkEMS())\r
- map->tiles->data = malloc(sizeof(bitmap_t));\r
- //else
- // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
- map->tiles->data->width = (TILEWH*2);\r
- map->tiles->data->height= TILEWH;\r
- //if(!isEMS() || !checkEMS())\r
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
- //else
- // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
- map->tiles->tileHeight = TILEWH;\r
- map->tiles->tileWidth =TILEWH;\r
- map->tiles->rows = 1;\r
- map->tiles->cols = 2;\r
-\r
- i=0;\r
- for(y=0; y<TILEWH; y++) {\r
- for(x=0; x<(TILEWH*2); x++) {\r
- if(x<TILEWH)\r
- map->tiles->data->data[i] = 28;//0x24;\r
- else\r
- map->tiles->data->data[i] = 0;//0x34;\r
- i++;\r
- }\r
- }\r
-\r
- i=0;\r
- for(y=0; y<map->height; y++) {\r
- for(x=0; x<map->width; x++) {\r
- map->data[i] = tile;\r
- tile = tile ? 0 : 1;\r
- i++;\r
- }\r
- tile = tile ? 0 : 1;\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollRight(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dx += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dx >= mv->dxThresh ) {\r
- /* go forward one tile */\r
- mv->tx++;\r
- /* Snap the origin forward */\r
- mv->page->data += 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
-\r
- /* draw the next column */\r
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollLeft(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dx -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dx == 0) {\r
- /* go backward one tile */\r
- mv->tx--;\r
-\r
- /* Snap the origin backward */\r
- mv->page->data -= 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
- /* draw the next column */\r
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollUp(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dy -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dy == 0 ) {\r
- /* go down one tile */\r
- mv->ty--;\r
- /* Snap the origin downward */\r
- mv->page->data -= mv->page->width*4;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
- //}\r
-\r
- /* draw the next row */\r
- y= 0;\r
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollDown(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dy += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dy >= mv->dyThresh ) {\r
- /* go down one tile */\r
- mv->ty++;\r
- /* Snap the origin downward */\r
- mv->page->data += mv->page->width*4;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
- //}\r
-\r
- /* draw the next row */\r
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
- }\r
-\r
-}\r
-\r
-\r
-void\r
-mapGoTo(map_view_t *mv, int tx, int ty) {\r
- int px, py;\r
- unsigned int i;\r
-\r
- /* set up the coordinates */\r
- mv->tx = tx;\r
- mv->ty = ty;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
-\r
- /* set up the thresholds */\r
- mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
- mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
-\r
- /* draw the tiles */\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
- py=0;\r
- i=mv->ty * mv->map->width + mv->tx;\r
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
- mapDrawRow(mv, tx-1, ty, py);\r
- i+=mv->map->width - tx;\r
- }\r
-}\r
-\r
-\r
-void\r
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
- word rx;\r
- word ry;\r
- rx = (i % t->cols) * t->tileWidth;\r
- ry = (i / t->cols) * t->tileHeight;\r
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);\r
-}\r
-\r
-\r
-void \r
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
- word x;\r
- int i;\r
-\r
- /* the position within the map array */\r
- i=ty * mv->map->width + tx;\r
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i++; /* next! */\r
- }\r
-}\r
-\r
-void \r
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
- int y;\r
- int i;\r
-\r
- /* location in the map array */\r
- i=ty * mv->map->width + tx;\r
-\r
- /* We'll copy all of the columns in the screen, \r
- i + 1 row above and one below */\r
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy away! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i += mv->map->width;\r
- }\r
-}\r
-\r
-/*void npcmove(map_view_t bg, map_view_t fg, )\r
-{\r
- \r
-}*/\r
-\r
-void\r
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
-{\r
- sword dire=32*d; //direction\r
- sword qq; //scroll offset\r
-\r
- if(scrolloffsetswitch==0) qq = 0;\r
- else qq = ((lp)*SPEED);\r
- switch (d)\r
- {\r
- case 0:\r
- //up\r
- x=x-4;\r
- y=y-qq-TILEWH;\r
- break;\r
- case 1:\r
- // right\r
- x=x+qq-4;\r
- y=y-TILEWH;\r
- break;\r
- case 2:\r
- //down\r
- x=x-4;\r
- y=y+qq-TILEWH;\r
- break;\r
- case 3:\r
- //left\r
- x=x-qq-4;\r
- y=y-TILEWH;\r
- break;\r
- }\r
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
- //turn this off if XT\r
- if(detectcpu() > 0) modexWaitBorder();\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexFadeOn(4, dpal);\r
+#endif\r
+#endif\r
}\r