map_view_t *bg, *spri, *mask;//, *tmp;
bitmap_t p;
word pn=0;
-static planar_buf_t pp;
+static planar_buf_t huge *pp;
float t;
sword bakapee;
/* create the planar buffer */
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
printf("load pee!!\n");
- pp = planar_buf_from_bitmap0(&p);
+ pp = planar_buf_from_bitmap(&p);
printf("done!\n");
#endif