\r
#include <stdio.h>\r
#include "src/lib/modex16.h"\r
+#include "src/lib/16_in.h"\r
\r
global_game_variables_t gvar;\r
+player_t player[MaxPlayers];\r
\r
-void main() {\r
+void main(int argc, char *argv[])\r
+{\r
int i, j;\r
word start, end;\r
- byte *pal, *pal2=NULL;\r
+ word p, k;\r
+ byte *pal, *pal2;\r
+ sword bakapee;\r
+\r
+ //argument\r
+ if(argv[1]) bakapee = atoi(argv[1]);\r
+ else bakapee = 1;\r
\r
/* load our palette */\r
modexLoadPalFile("data/default.pal", &pal2);\r
modexFadeOff(1, pal);\r
modexPalBlack();\r
\r
- VGAmodeX(1, &gvar);\r
+ VGAmodeX(bakapee, &gvar);\r
modexPalBlack();\r
\r
+ IN_Startup();\r
+ IN_Default(0,&player,ctrl_Joystick);\r
+\r
/* set up the page, but with 16 pixels on all borders in offscreen mem */\r
gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
gvar.video.page[1] = modexNextPage(&gvar.video.page[0]);\r
/* fade in */\r
modexFadeOn(1, pal2);\r
\r
-\r
+ i=0,k=0,j=0,p=0;\r
start = *clockw;\r
- for(i=0; i<5; i++) {\r
- /* go right */\r
- for(j=0; j<32; j++) {\r
- gvar.video.page[0].dx++;\r
- modexShowPage(&gvar.video.page[0]);\r
- }\r
- /* go left */\r
- for(j=0; j<32; j++) {\r
- gvar.video.page[0].dx--;\r
- modexShowPage(&gvar.video.page[0]);\r
- }\r
- /* go up */\r
- for(j=0; j<32; j++) {\r
- gvar.video.page[0].dy++;\r
- modexShowPage(&gvar.video.page[0]);\r
- }\r
+ while(!IN_KeyDown(sc_Escape) && i<5)\r
+ {\r
+ IN_ReadControl(0,&player);\r
+ switch (k)\r
+ {\r
+ case 0:\r
+ /* go right */\r
+ gvar.video.page[p].dx++;\r
+ if(j>=32){ k++; j=0; }else j++;\r
+ break;\r
+ case 1:\r
+ /* go left */\r
+ gvar.video.page[p].dx--;\r
+ if(j>=32){ k++; j=0; }else j++;\r
+ break;\r
+ case 2:\r
+ /* go up */\r
+ gvar.video.page[p].dy++;\r
+ if(j>=32){ k++; j=0; }else j++;\r
+ break;\r
+ case 3:\r
+ /* go down */\r
+ gvar.video.page[p].dy--;\r
+ if(j>=32){ k=0; j=0; i++; }else j++;\r
+ break;\r
+ default:\r
\r
- /* go down */\r
- for(j=0; j<32; j++) {\r
- gvar.video.page[0].dy--;\r
- modexShowPage(&gvar.video.page[0]);\r
- }\r
+ break;\r
+ }\r
+ if(IN_KeyDown(2)) p=0;\r
+ if(IN_KeyDown(3)) p=1;\r
+ modexShowPage(&gvar.video.page[p]);\r
}\r
\r
end = *clockw;\r
modexFadeOff(1, pal2);\r
modexPalBlack();\r
VGAmodeX(0, &gvar);\r
+ IN_Shutdown();\r
+ printf("Project 16 test.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
modexPalBlack();\r
modexFadeOn(1, pal);\r
}\r