*/\r
\r
#include "src/lib/vgmsnd/vgmSnd.h"\r
-#include "src/lib/doslib/adlib.h"\r
+#include "src/lib/16_snd.h"\r
+//#include "src/lib/doslib/adlib.h"\r
#include "src/lib/16_in.h"\r
\r
void OPL2_Write(UINT8 reg, UINT8 data);\r
{\r
//ym3812_w(0, 0, reg);\r
//ym3812_w(0, 1, data);\r
- //opl2out(reg, data);\r
- adlib_write((word) reg,(byte)data);\r
+ opl2out((word)reg, (word)data);\r
return;\r
}\r
\r
UINT8 OPL2_ReadStatus(void)\r
{\r
- //return(inp(ADLIB_FM_ADDRESS));\r
- return (UINT8)adlib_read(0);\r
+ return(inp(ADLIB_FM_ADDRESS));\r
//return ym3812_r(0, 0);\r
}\r
\r
global_game_variables_t gvar;\r
VGM_FILE pee[9];\r
player_t player[MaxPlayers];\r
+ char *bakapee;\r
\r
- //opl2out(0x105, 0x00);\r
- if(!init_adlib())\r
- {\r
- printf("Cannot init library\n");\r
- exit(-5);\r
- }\r
- InitEngine();\r
- OpenVGMFile("data/0.vgm", &pee[0]);\r
+ bakapee = malloc(64);\r
+ if(argv[1]) bakapee = argv[1];\r
+ else bakapee = "data/adlib.vgm";\r
+ printf("%x\n", OpenVGMFile(bakapee, &pee[0]));\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
+ InitEngine();\r
PlayMusic(&pee[0]);\r
while(!IN_KeyDown(sc_Escape))\r
+ //while(!kbhit())\r
{\r
IN_ReadControl(0,&player);\r
UpdateSoundEngine();\r
}\r
StopMusic();\r
FreeVGMFile(&pee[0]);\r
- DeinitEngine();\r
- shutdown_adlib();\r
IN_Shutdown();\r
+ DeinitEngine();\r
}\r