+/* Catacomb Armageddon Source Code\r
+ * Copyright (C) 1993-2014 Flat Rock Software\r
+ *\r
+ * This program is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 2 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License along\r
+ * with this program; if not, write to the Free Software Foundation, Inc.,\r
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
+ */\r
+\r
+#define S_LOADING "Loading"\r
+#define S_EMPTYSPOT "Empty"\r
+#define S_SVGACOMP "SVGA Compatibility Mode Enabled."\r
+#define S_READYPRESS " Ready - Press a Key "\r
+#define S_NOSFX "NO SOUND EFFECTS"\r
+#define S_PCSPKR "PC SPEAKER"\r
+#define S_ALSB "ADLIB/SOUNDBLASTER"\r
+#define S_QUIET "QUIET ADLIB/SOUNDBLASTER"\r
+#define S_NOMUSIC "NO MUSIC"\r
+#define S_BEGINE "BEGIN EASY GAME"\r
+#define S_BEGINN "BEGIN NORMAL GAME"\r
+#define S_BEGINH "BEGIN HARD GAME"\r
+#define S_UPLEFT "UP & LEFT"\r
+#define S_UP "UP"\r
+#define S_UPRIGHT "UP & RIGHT"\r
+#define S_RIGHT "RIGHT"\r
+#define S_DNRIGHT "DOWN & RIGHT"\r
+#define S_DN "DOWN"\r
+#define S_DNLEFT "DOWN & LEFT"\r
+#define S_LEFT "LEFT"\r
+\r
+#define S_JUMP "JUMP"\r
+#define S_POGO "POGO"\r
+#define S_FIRE "FIRE"\r
+#define S_MOVEMENT "MOVEMENT"\r
+#define S_BUTTONS "BUTTONS"\r
+\r
+#define S_SOUND "SOUND"\r
+#define S_MUSIC "MUSIC"\r
+#define S_OPTIONS "OPTIONS"\r
+#define S_USEKB "USE KEYBOARD"\r
+#define S_USEJOY1 "USE JOYSTICK #1"\r
+#define S_USEJOY2 "USE JOYSTICK #2"\r
+#define S_NEWGAME "NEW GAME"\r
+#define S_LOADGAME "LOAD GAME"\r
+#define S_SAVEGAME "SAVE GAME"\r
+#define S_CONFIG "CONFIGURE"\r
+#define S_ENDGAME "END GAME"\r
+#define S_PADDLEWAR "PADDLE WAR"\r
+#define S_QUIT "QUIT"\r
+\r
+#define S_ESCBACK "ESC TO BACK OUT"\r
+#define S_ESCBACK1 "ESC to back out"\r
+#define S_ESCQUIT "ESC to quit"\r
+#define S_F1HELP "F1 for help"\r
+#define S_REALLYEND "REALLY END CURRENT GAME?"\r
+#define S_PRESSY "PRESS Y TO END IT"\r
+#define S_REALLYQUIT "REALLY QUIT?"\r
+#define S_PRESSYQ "PRESS Y TO QUIT"\r
+#define S_INAGAME "YOU'RE IN A GAME"\r
+#define S_PRESSY2L "PRESS Y TO LOAD GAME"\r
+#define S_PRESSY4N "PRESS Y FOR NEW GAME"\r
+\r
+#define S_USLERROR "Error: "\r
+#define S_USLUNKNOWN "Unknown"\r
+#define S_USLDISKFULL "Disk is Full"\r
+#define S_USLFILEINC "File is Incomplete"\r
+#define S_PRESSKEY "PRESS ANY KEY"\r
+#define S_PRESSKEY1 "Press any key"\r
+\r
+#define S_SBOXON "SCORE BOX (ON)"\r
+#define S_SBOXOFF "SCORE BOX (OFF)"\r
+#define S_SVGAON "SVGA COMPATIBILITY (ON)"\r
+#define S_SVGAOFF "SVGA COMPATIBILITY (OFF)"\r
+#define S_2BON "TWO-BUTTON FIRING (ON)"\r
+#define S_2BOFF "TWO-BUTTON FIRING (OFF)"\r
+\r
+#define S_SBOXNOWON "Score box now on"\r
+#define S_SBOXNOWOFF "Score box now off"\r
+#define S_SVGANOWON "SVGA compatibility now on"\r
+#define S_SVGANOWOFF "SVGA compatibility now off"\r
+#define S_2BNOWON "Two-button firing now on"\r
+#define S_2BNOWOFF "Two-button firing now off"\r
+\r
+#define S_KEYBOARD "KEYBOARD"\r
+#define S_JOY1 "JOYSTICK #1"\r
+#define S_JOY2 "JOYSTICK #2"\r
+#define S_MOUSE "MOUSE"\r
+#define S_CONTROL "CONTROL: "\r
+#define S_KEYUSED "Key already used"\r
+#define S_PB1 "and press button #1"\r
+#define S_PB2 "and press button #2"\r
+#define S_MJUL "Move Joystick to upper left"\r
+#define S_MJLR "Move Joystick to lower right"\r
+\r
+#define S_USINGJ1 "USING "S_JOY1\r
+#define S_USINGJ2 "USING "S_JOY2\r
+#define S_TYPENAME "Type name"\r
+#define S_ENTERACC "Enter accepts"\r
+#define S_UNTITLED "Untitled"\r
+#define S_SAVING "Saving"\r
+#define S_YOULOST "You lost!"\r
+#define S_YOUWON "You won!"\r
+#define S_ARRMOVE "Arrows move"\r
+#define S_ENTERSEL "Enter selects"\r
+\r
+#define S_RETGAME "RETURN TO GAME"\r
+#define S_RETDEMO "RETURN TO DEMO"\r
+#define S_CTRLPANEL "Control Panel"\r
+#define S_QUITTING "Quitting..."\r
+\r
+#define S_WHATNAME "What is the name of this creature?"\r
+#define S_SORRY "Sorry, that's not quite right."\r
+#define S_CHECKMAN "Please check your manual and try again."\r
+\r
+#define S_BADCARD "Improper video card! If you really have an EGA/VGA card that I am not\n"\\r
+ "detecting, use the -HIDDENCARD command line parameter!"\r
+#define S_BADCARD1 "Improper video card! If you really have a CGA card that I am not\n"\\r
+ "detecting, use the -HIDDENCARD command line parameter!"\r
+\r