-void drawChar(int x, int y, int color, byte c);\r
-void drawText(int x, int y, int color, byte string);\r
-void setvideo(/*byte mode, */int vq);\r
+#define SW 320\r
+#define SH 240\r
+//#define VW 560\r
+//#define VH 416
+#define VW (SW+64)\r
+#define VH (SH+64)
+#define BS (VH*2) // buffer space! not BULLSHIT
+#define BH BS+(TILEWH*BUFFMX) // buffer resolution
+\r
+//void drawChar(int x, int y, int color, byte c);\r
+//void drawText(int x, int y, int color, byte string);\r
+void setvideo(/*byte mode, */short vq);\r