+// int show1=1;\r
+ int tx, ty;\r
+ int x, y;\r
+ //int ch=0x0;\r
+// byte ch;\r
+ int q=0;\r
+ page_t screen;//,screen2;\r
+ map_t map;\r
+ map_view_t mv;//, mv2;\r
+ map_view_t *draw;//, *show, *tmp;\r
+ byte *ptr;\r
+\r
+ //default player position on the viewable map\r
+ player.tx = 10;\r
+ player.ty = 8;\r
+\r
+ setkb(1);\r
+ /* create the map */\r
+ map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
+ initMap(&map);\r
+ mv.map = ↦
+
+ //initiate bottem right edge trigger
+// mv.ttx = mv.tx + 20;
+// mv.tty = mv.ty + 15;\r
+// mv2.map = ↦\r
+\r
+ /* draw the tiles */\r
+ ptr = map.data;\r
+ modexEnter();\r
+ screen = modexDefaultPage();\r
+ screen.width += (TILEWH*2);\r
+ mv.page = &screen;\r
+// screen2=modexNextPage(mv.page);\r
+// mv2.page = &screen2;\r
+// mapGoTo(&mv2, 16, 16);\r
+// modexShowPage(mv.page);\r
+\r
+ /* set up paging */\r
+// show = &mv;\r
+// draw = &mv2;\r
+ draw = &mv;
+
+ mapGoTo(draw, 0, 0);\r
+\r
+ //TODO: set player position data here according to the viewable map screen thingy\r
+
+ modexShowPage(draw->page);\r
+ while(!keyp(1)) {\r
+ //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
+ //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ if(keyp(77)){
+ if(draw->tx >= 0 && draw->tx+20 < MAPX)\r
+ for(q=0; q<TILEWH; q++) {\r
+ mapScrollRight(draw, SPEED);\r
+ modexShowPage(draw->page);\r
+// mapScrollRight(draw, 1);\r
+// SWAP(draw, show);\r
+ }
+\r
+ }\r
+\r
+ if(keyp(75)){
+ if(draw->tx > 0 && draw->tx+20 <= MAPX)\r
+ for(q=0; q<TILEWH; q++) {\r
+ mapScrollLeft(draw, SPEED);\r
+ modexShowPage(draw->page);\r
+// mapScrollLeft(show, 1);\r
+// SWAP(draw, show);\r
+ }\r
+
+ }\r
+\r
+ if(keyp(80)){
+ if(draw->ty >= 0 && draw->ty+15 < MAPY)\r
+ for(q=0; q<TILEWH; q++) {\r
+ mapScrollDown(draw, SPEED);\r
+ modexShowPage(draw->page);\r
+// mapScrollDown(show, 1);\r
+// SWAP(draw, show);\r
+ }
+\r
+ }\r
+\r
+ if(keyp(72)){
+ if(draw->ty > 0 && draw->ty+15 <= MAPY)\r
+ for(q=0; q<TILEWH; q++) {\r
+ mapScrollUp(draw, SPEED);\r
+ modexShowPage(draw->page);\r
+// mapScrollUp(show, 1);\r
+// SWAP(draw, show);\r
+ }
+\r
+ }\r
+\r
+ //keyp(ch);\r
+ //modexShowPage(draw->page);\r
+\r
+ }\r
+
+ modexLeave();\r
+ setkb(0);
+ printf("Project 16 scroll.exe\n");
+ printf("tx: %d\n", draw->tx);
+ printf("ty: %d\n", draw->ty);
+ //printf("ttx: %d\n", draw->ttx);
+ //printf("tty: %d\n", draw->tty);