- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
+ map = allocMap(160,120); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
//TODO: set player position data here according to the viewable map screen thingy\r
\r
//TODO: set player position data here according to the viewable map screen thingy\r
- //default player position on the viewable map
- player.tx = draw->tx + 10;
- player.ty = draw->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
-
- modexShowPage(draw->page);\r
- while(!keyp(1))
- {\r
+\r
+ while(!keyp(1)) {\r
//TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
//TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
+ //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r