- draw = &mv;
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(draw, 0, 0);\r
-
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map
- player.tx = draw->tx + 10;
- player.ty = draw->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
-
- modexShowPage(draw->page);\r
- while(!keyp(1))
- {\r
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+ draw = &mv;\r
+\r
+ //TODO: set player position data here according to the viewable map screen thingy\r
+\r
+ while(!keyp(1)) {\r
+ //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r