- int show1=1;\r
- int tx, ty;\r
- int x, y;
- int ch=0x0;\r
- page_t screen;\r
- map_t map;\r
- map_view_t mv;\r
- byte *ptr;\r
- \r
- /* create the map */\r
- map = allocMap(40,30);\r
- initMap(&map);\r
- mv.map = ↦\r
-\r
- /* draw the tiles */\r
- ptr = map.data;\r
- modexEnter();\r
- screen = modexDefaultPage();\r
- screen.width = 352;\r
- mv.page = &screen;\r
- mapGoTo(&mv, 0, 0);\r
- modexShowPage(mv.page);\r
-
- while(1){ \r
- // scroll all the way to the right\r
- //for(x=0; x<(map.width*16-SCREEN_WIDTH); x++) {
- if(ch==0x4d){\r
- mapScrollRight(&mv, 4);\r
- modexShowPage(mv.page);\r
- }\r
-\r
- // scroll all the way to the left\r
- //for(; x>0; x--) {
- if(ch==0x4b){\r
- mapScrollLeft(&mv, 4);\r
- modexShowPage(mv.page);\r
- }\r
-\r
- // scroll all the way down\r
- //for(y=0; y<(map.height*16-SCREEN_HEIGHT); y++) {
- if(ch==0x50){\r
- mapScrollDown(&mv, 4);\r
- modexShowPage(mv.page);\r
- }\r
-\r
- // scroll all the way up\r
- //for(; y>0; y--) {
- if(ch==0x48){\r
- mapScrollUp(&mv, 4);\r
- modexShowPage(mv.page);\r
- }\r
-\r
- // spin for a time \r
- /*for(x=0; x<500; x++) {\r
- modexWaitBorder();\r
- }*/
- //while(1){
- ch=getch();
- //printf("0x%02x\n", ch);\r
- if(ch==0x71)break; // 'q'\r
- if(ch==0x1b)break; // 'ESC'\r
-}\r
- modexLeave();\r
+// int show1=1;\r
+ int tx, ty;\r
+ int x, y;\r
+ //int ch=0x0;\r
+// byte ch;\r
+ int q=0;\r
+ page_t screen;//,screen2;\r
+ map_t map;\r
+ map_view_t mv;//, mv2;\r
+ map_view_t *draw;//, *show, *tmp;\r
+ byte *ptr;\r
+\r
+ //default player position on the viewable map\r
+ player.tx = 10;\r
+ player.ty = 8;\r
+\r
+ setkb(1);\r
+ /* create the map */\r
+ map = allocMap(160,120); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
+ initMap(&map);\r
+ mv.map = ↦\r
+// mv2.map = ↦\r
+\r
+ /* draw the tiles */\r
+ ptr = map.data;\r
+ modexEnter();\r
+ screen = modexDefaultPage();\r
+ screen.width += (TILEWH*2);\r
+ mv.page = &screen;\r
+ mapGoTo(&mv, 16, 16);\r
+// screen2=modexNextPage(mv.page);\r
+// mv2.page = &screen2;\r
+// mapGoTo(&mv2, 16, 16);\r
+// modexShowPage(mv.page);\r
+\r
+ /* set up paging */\r
+// show = &mv;\r
+// draw = &mv2;\r
+ draw = &mv;\r
+\r
+ //TODO: set player position data here according to the viewable map screen thingy\r
+\r
+ while(!keyp(1)) {\r
+ //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
+ //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ if(keyp(77)){\r
+// for(q=0; q<TILEWH; q++) {\r
+ mapScrollRight(draw, 1);\r
+// modexShowPage(draw->page);\r
+// mapScrollRight(draw, 1);\r
+// SWAP(draw, show);\r
+// }\r
+ }\r
+\r
+ if(keyp(75)){\r
+// for(q=0; q<TILEWH; q++) {\r
+ mapScrollLeft(draw, 1);\r
+// modexShowPage(draw->page);\r
+// mapScrollLeft(show, 1);\r
+// SWAP(draw, show);\r
+// }\r
+ }\r
+\r
+ if(keyp(80)){\r
+// for(q=0; q<TILEWH; q++) {\r
+ mapScrollDown(draw, 1);\r
+// modexShowPage(draw->page);\r
+// mapScrollDown(show, 1);\r
+// SWAP(draw, show);\r
+// }\r
+ }\r
+\r
+ if(keyp(72)){\r
+// for(q=0; q<TILEWH; q++) {\r
+ mapScrollUp(draw, 1);\r
+// modexShowPage(draw->page);\r
+// mapScrollUp(show, 1);\r
+// SWAP(draw, show);\r
+// }\r
+ }\r
+\r
+ //keyp(ch);\r
+ modexShowPage(draw->page);\r
+\r
+ }\r
+\r
+ modexLeave();\r
+ setkb(0);\r