\r
bitmap_t bitmapLoadPcx(char *filename, global_game_variables_t *gv);\r
tileset_t bitmapLoadPcxTiles(char *filename, word twidth, word theight);\r
\r
bitmap_t bitmapLoadPcx(char *filename, global_game_variables_t *gv);\r
tileset_t bitmapLoadPcxTiles(char *filename, word twidth, word theight);\r