+almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation\r
+DONE 4. movement and player movement when reaching edge of map\r
+DONE 5. sprite rendering\r
+6. text box rendering\r
+7. text rendering\r
+DONE! YAY! 8. map loading\r
+9. map rendering~\r
+10. map and item interation\r
+11. item inventory~\r
+12. Memory management (EMS + XMS)\r
+13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)\r
+14. masking layer!\r
+DONE 15. 8088 detection to turn off vsync!\r
+16. (very important!) optoimize draw row and draw col\r
+\r
+not needed ... really... 17. merge map system and interperator from verge 2\r
+18. save feature!\r
+19. (also important) interperator! and possibly custom map system\r
+20. (also important) lua scripting system!\r
+\r
+To compile:\r
+You need Open Watcom stable to compile and just run wmake\r