event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, left, standing and walking animation cycles
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, left, standing and walking animation cycles
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, right, standing and walking animation cycles
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, right, standing and walking animation cycles
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, away, standing and walking animation cycles
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, away, standing and walking animation cycles