+ anim=!anim;\r
+ DRAWCORNERBOXES;\r
+ if(!zerostoppause) IN_UserInput(1,1); else zerostoppause=0;\r
+ }\r
+ if(IN_KeyDown(sc_R)){\r
+ gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
+ mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM;\r
+ VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0);\r
+ player[0].enti.q = 1; player[0].enti.d = 2;\r
+ x=y=0;\r
+ xdir=ydir=1;\r
+ } //R\r
+ FUNCTIONKEYFUNCTIONS0EXE;\r
+\r
+ if(anim && !noanim)\r
+ {\r
+ /* render box bounds. y does not need modification, but x and width must be multiple of 4 */\r
+ if (x >= overdraw) rx = (x - overdraw) & (~3);\r
+ else rx = -(gvar.video.page[0].dx);\r
+ if (y >= overdraw) ry = (y - overdraw);\r
+ else ry = -(gvar.video.page[0].dy);\r
+ h = vrl_header->height + overdraw + y - ry;\r
+ w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);\r
+ if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;\r
+ if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry;\r
+\r
+ /* block copy pattern to where we will draw the sprite */\r
+ vga_setup_wm1_block_copy();\r
+ o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize;\r
+ o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen 0x10000UL -\r
+ for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
+ vga_restore_rm0wm0();\r
+\r
+ /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */\r
+ vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;\r
+ vga_state.vga_draw_stride = w >> 2;\r
+ vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize;\r
+\r
+ /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
+draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
+//printf("x=%d y=%d rx=%d ry=%d\n", x, y, rx, ry);\r
+\r
+ /* restore ptr */\r
+ vga_state.vga_graphics_ram = omemptr;\r
+\r
+ /* block copy to visible RAM from offscreen */\r
+ vga_setup_wm1_block_copy();\r
+ o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen\r
+ o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)\r
+ for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
+ vga_restore_rm0wm0();\r
+\r
+ /* restore stride */\r
+ vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;\r
+\r
+ /* step */\r
+ x += xdir; y += ydir;\r
+ if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx))\r
+ xdir = -xdir;\r
+ if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy))\r
+ ydir = -ydir;\r
+ //printf("[x%u y%u] [rx%u ry%u] [w%u h%u]\n", x, y, rx, ry, w, h);\r