-{
- engi_stat_t engi_stat;
- const char *cpus;
- byte *dpal, *gpal;
- player_t player[MaxPlayers];
-
- engi_stat = ENGI_RUN;
-
- /* save the palette */
- dpal = modexNewPal();
- modexPalSave(dpal);
- modexFadeOff(4, dpal);
- //printf("pal load\n");
- //gpal = modexNewPal();
- /*modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);*/
- printf("wwww loop wwww\n");
- VGAmodeX(1);
- modexPalBlack(); //so player will not see loadings~
- IN_Startup();
- IN_Default(0,&player,ctrl_Joystick);
- while(ENGI_EXIT != engi_stat)
- {
- IN_ReadControl(0,&player);
- if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;
- }
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
- VGAmodeX(0);
- IN_Shutdown();
- modexFadeOn(4, dpal);
-}
+{\r
+ static global_game_variables_t gvar;\r
+ Startup16(&gvar);\r
+\r
+ gvar.engi_stat = ENGI_RUN;\r
+\r
+ /* save the palette */\r
+ modexPalSave(gvar.video.dpal);\r
+ modexFadeOff(4, gvar.video.dpal);\r
+ modexPalSave(gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", gvar.video.palette);\r
+ VGAmodeX(1, 1, &gvar);\r
+// modexPalBlack(); //so player will not see loadings~\r
+ IN_Default(0,&gvar.player[0],ctrl_Joystick, &gvar);\r
+ //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
+ while(ENGI_QUIT != gvar.engi_stat)\r
+ {\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ if(IN_KeyDown(sc_Escape)) gvar.engi_stat = ENGI_QUIT;\r
+ shinku(&gvar);\r
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+ }\r
+ Shutdown16(&gvar);\r
+ VGAmodeX(0, 1, &gvar);\r
+ printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
+ printf("version %s\n", VERSION);\r
+ WCPU_cpufpumesg();\r
+ modexFadeOn(4, gvar.video.dpal);\r
+// InitGame ();//to be defined in 16_tail\r
+\r
+// DemoLoop();//to be defined in 16_tail\r
+\r
+// Quit("Demo loop exited???");\r
+\r
+}\r