- //printf("pal load\n");\r
- //gpal = modexNewPal();\r
- /*modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);*/\r
- printf("wwww loop wwww\n");\r
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
IN_Default(0,&player,ctrl_Joystick);\r
//modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
while(ENGI_EXIT != engi_stat)\r
{\r
IN_ReadControl(0,&player);\r
if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;\r
IN_Default(0,&player,ctrl_Joystick);\r
//modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
while(ENGI_EXIT != engi_stat)\r
{\r
IN_ReadControl(0,&player);\r
if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;\r
VGAmodeX(0, 1, &gvar);\r
printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
printf("version %s\n", VERSION);\r
VGAmodeX(0, 1, &gvar);\r
printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
printf("version %s\n", VERSION);\r