+#define FILEREAD\r
+//#define EXMMVERBOSE\r
+\r
+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
+{\r
+ printf("VGAmodeX dummy:\n %Fp %Fp %Fp\n", &vq, &cmem, gv);\r
+}\r
+#define PRINTBB { printf("&main()= %Fp\n", argv[0]);printf("gvar.ca.tinf[0]= %Fp\n", gvar.ca.tinf[0]);printf("&gvar.ca.tinf[0]= %Fp\n", &gvar.ca.tinf[0]);printf("gvar.ca.tinf[0]= %04x\n", gvar.ca.tinf[0]);printf("&gvar.ca.tinf[0]= %04x\n", &gvar.ca.tinf[0]); }\r
+\r
+#ifdef __WATCOMC__\r
+void segatesuto()\r
+{\r
+ __segment screen;\r
+ char __based( void ) * scrptr;\r