-//printf("* %Fp\t", *BBUF);\r
-//printf("* %04x\t", *BBUF);\r
-#define PRINTBB {\\r
- printf("-------------------------------------------------------------------------------\n");\\r
- printf("&main()= %Fp\n", argv[0]);\\r
- printf("buffer:\n");\\r
- printf(" %Fp\t", BBUF);\\r
- printf("&%Fp\n", BBUFPTR);\\r
- printf(" %04x\t", BBUF);\\r
- printf("& %04x\n", BBUFPTR);\\r
- printf("-------------------------------------------------------------------------------\n");\\r
-}\r
- //printf("&main()= %Fp\n", *argv[0]);\r
- //printf("bigbuffer= %Fp\n", bigbuffer);\r
- //printf("&bigbuffer= %Fp\n", &bigbuffer);\r
- //printf("bigbuffer= %04x\n", bigbuffer);\r
- //printf("&bigbuffer= %04x\n", &bigbuffer);\r
+void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar){ printf("%s\n", str); }\r
+\r
+#ifdef __WATCOMC__\r
+void VL_ShowPage(page_t *page, boolean vsync, boolean sr){}\r
+void modexClearRegion(page_t *page, int x, int y, int w, int h, byte color){}\r
+void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str){ printf("%s\n", str); }\r
+void modexpdump(nibble pagenum, global_game_variables_t *gvar){}\r
+#endif\r
+#endif\r
+\r