+ //modexFadeOn(4, pal2);\r
+\r
+ //render the letter in ascii art\r
+ for(i=0; i<w; i++)\r
+ {\r
+ j=1<<8;\r
+ xp=0;\r
+ while(j)\r
+ {\r
+ //printf("j=%d\n", j);\r
+ //printf("%c", l[i] & j ? '*':' ');\r
+ //====printf("%02x ", l[i] & j);\r
+ //printf("l[i]=%d ", l[i]);\r
+ //printf("j=%d ", j);\r
+ //printf("%02x\n", l[i] & j);\r
+ //modexPutPixel(xp, i, l[i] & j ? 15:0);\r
+ //modexpixelwr(xp, i, 0, l[i] & j ? 15:0);\r
+ modexputPixel(&page, xp, i, l[i] & j ? 15:0);\r
+ //modexClearRegion(&page, xp*4, i*4, 4, 4, l[i] & j ? 15:0);\r
+//while(!getch());\r
+ xp++;\r
+ j>>=1;\r
+ }\r
+ //====\r
+ //printf("\n");\r
+ }\r
+ //modexDrawSprite(&page, 0, 0, &fontdata);\r
+ while(!getch())\r
+ {\r
+ //DrawPBuf(&page, 0, 0, p, 0);\r
+ }\r
+\r
+ // fade back to text mode\r
+ /*modexFadeOff(4, pal2);\r
+ modexPalBlack();*/\r
+ VGAmodeX(0, &gvar);\r
+ /*modexPalBlack();\r
+ modexFadeOn(4, pal);*/\r