- //render the letter in ascii art\r
- for(i=0; i<w; i++) {\r
- j=1<<8;\r
- while(j) {\r
- //printf("%c", l[i] & j ? '*':' ');
- //printf("%02x ", l[i]/* & j ? '*':' '*/);
- //printf("%02x ", /*l[i] & */j/* ? '*':' '*/);
- printf("%02x ", l[i] & j/* ? '*':' '*/);\r
- j>>=1;\r
- }\r
- printf("\n");\r
- }\r
+ // save the palette\r
+ /*pal = modexNewPal();\r
+ modexPalSave(pal);\r
+ modexFadeOff(4, pal);\r
+ modexPalBlack();\r
+*/\r
+ modexEnter();\r
+/* modexPalBlack();*/\r
+\r
+ // set up the page, but with 16 pixels on all borders in offscreen mem\r
+ page=modexDefaultPage();\r
+ //page.width += 32;\r
+ //page.height += 32;
+ modexShowPage(&page);
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);
+ // fade in\r
+ //modexFadeOn(4, pal2);
+
+ //render the letter in ascii art\r
+ for(i=0; i<w; i++)
+ {\r
+ j=1<<8;
+ xp=0;\r
+ while(j)
+ {
+ //printf("j=%d\n", j);\r
+ //printf("%c", l[i] & j ? '*':' ');
+ //====printf("%02x ", l[i] & j);
+ //printf("l[i]=%d ", l[i]);
+ //printf("j=%d ", j);
+ //printf("%02x\n", l[i] & j);
+ //modexPutPixel(xp, i, l[i] & j ? 15:0);
+ //modexpixelwr(xp, i, 0, l[i] & j ? 15:0);
+ modexputPixel(&page, xp, i, l[i] & j ? 15:0);
+ //modexClearRegion(&page, xp*4, i*4, 4, 4, l[i] & j ? 15:0);
+//while(!getch());
+ xp++;
+ j>>=1;
+ }\r
+ //====
+ //printf("\n");
+ }
+ //modexDrawSprite(&page, 0, 0, &fontdata);
+ while(!getch())\r
+ {\r
+ //DrawPBuf(&page, 0, 0, p, 0);\r
+ }
+
+ // fade back to text mode\r
+ /*modexFadeOff(4, pal2);\r
+ modexPalBlack();*/\r
+ modexLeave();\r
+ /*modexPalBlack();\r
+ modexFadeOn(4, pal);*/
+ //render the letter in ascii art\r
+ for(i=0; i<w; i++)
+ {\r
+ j=1<<8;\r
+ while(j)
+ {
+ printf("%c", l[i] & j ? '*':' ');
+ //====printf("%02x ", l[i] & j);
+//while(!getch());
+ j>>=1;
+ }\r
+ printf("\n");
+ }
+ printf("\ni=%d\n", i);
+ printf("j=%d\n", j);
+