+ //down movement\r
+ case 4:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+ }\r
+ //printf("%u\n", IN_KeyDown(sc_Escape));\r
+ //if(\r
+ IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+ if(IN_KeyDown(88)) //speed\r
+ {\r
+ switch(gvar.kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ gvar.kurokku.fpscap=1;\r
+ break;\r
+ case 1:\r
+ gvar.kurokku.fpscap=0;\r
+ break;\r
+ }\r
+ //IN_Ack();\r
+ }\r