+{\r
+ player_t player[MaxPlayers];\r
+ //extern struct inconfig inpu;\r
+ testkeyin=0;\r
+ testcontrolnoisy=1;\r
+ IN_Startup();\r
+ IN_Default(0,&player,ctrl_Joystick);\r
+ //while(!IN_KeyDown(sc_Escape))\r
+ player[0].q=1;\r
+ player[0].d=2;\r
+ player[0].persist_aniframe=0;\r
+ player[0].speed=4;\r
+ //player[0].kd[0]=2; player[0].kd[1]=2;\r
+ while(!IN_KeyDown(sc_Escape))\r
+ {\r
+ #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
+ IN_ReadControl(0,&player);\r
+ switch(player[0].d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r