- in.KbdDefs[0].button0 = 0x1d;
- in.KbdDefs[0].button1 = 0x38;
- //in.KbdDefs[0].upleft = 0x47;
- in.KbdDefs[0].up = 0x48;
- //in.KbdDefs[0].upright = 0x49;
- in.KbdDefs[0].left = 0x4b;
- in.KbdDefs[0].right = 0x4d;
- //in.KbdDefs[0].downleft = 0x4f;
- in.KbdDefs[0].down = 0x50;
- //in.KbdDefs[0].downright = 0x51;
-\r
- if(IN_Startup(&in))
+ IN_Startup();
+ IN_Default(0,&player,ctrl_Joystick);\r
+ //while(!IN_KeyDown(sc_Escape))
+ while(!IN_KeyDown(sc_Escape))\r