+{\r
+ static global_game_variables_t gvar;\r
+ //extern struct inconfig inpu;\r
+ dbg_testkeyin=0;\r
+ dbg_testcontrolnoisy=1;\r
+ start_timer(&gvar);\r
+ //Startup16(&gvar);\r
+ IN_Startup(&gvar);\r
+ IN_Default(0,&gvar.player[0],\r
+ctrl_Keyboard1, &gvar);\r
+//ctrl_Joystick1);\r
+ IN_SetControlType(&gvar.player[0],\r
+ctrl_Keyboard1);\r
+//ctrl_Joystick1);\r
+\r
+ gvar.player[0].enti.q=1;\r
+ gvar.player[0].enti.d=2;\r
+ gvar.player[0].enti.speed=4;\r
+\r
+//0000 nibbletest();\r
+//0000 booleantest();\r
+ //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
+ while(!gvar.in.inst->Keyboard[sc_Escape])\r
+ {\r
+//0000 shinkutxt(&gvar);\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ switch(gvar.player[0].enti.d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r