+ IN_Startup();
+ IN_Default(0,&player,ctrl_Joystick);\r
+ //while(!IN_KeyDown(sc_Escape))
+ while(!IN_KeyDown(sc_Escape))\r
+ {
+ IN_ReadControl(0,&player);
+ //printf("%u\n", IN_KeyDown(sc_Escape));
+ //printf("%u\n", IN_qb(sc_Escape));
+ //clockdw++;
+ }
+ IN_Shutdown();
+ //printf("%u\n", in.Keyboard[sc_Escape]);\r