+ start_timer(&gvar);\r
+ //Startup16(&gvar);\r
+ IN_Startup();\r
+ //IN_Default(0,&player,ctrl_Joystick1);\r
+ //IN_SetControlType(0,&player,ctrl_Joystick1);\r
+ IN_Default(0,&player,ctrl_Keyboard1);\r
+ IN_SetControlType(0,&player,ctrl_Keyboard1);\r
+ }\r
+ player[0].q=1;\r
+ player[0].d=2;\r
+ player[0].persist_aniframe=0;\r
+ player[0].speed=4;\r
+\r
+ nibbletest();\r
+ if(dbg_noplayerinpu) getch();\r
+ booleantest();\r
+ //printf("nibble size is %u\n", sizeof(nibble));\r
+ if(!dbg_noplayerinpu){\r
+ //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);\r
+ while(!IN_KeyDown(sc_Escape))\r
+ {\r
+ shinkutxt(&gvar);\r
+ IN_ReadControl(0, &player);\r
+ #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
+ switch(player[0].d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r