- global_game_variables_t gvar;\r
- player_t player[MaxPlayers];\r
- //extern struct inconfig inpu;\r
- dbg_testkeyin=0;\r
- dbg_testcontrolnoisy=1;\r
- dbg_noplayerinpu=0;\r
- if(!dbg_noplayerinpu)\r
- {\r
- IN_Startup();\r
- //IN_Default(0,&player,ctrl_Joystick1);\r
- //IN_SetControlType(0,&player,ctrl_Joystick1);\r
- IN_Default(0,&player,ctrl_Keyboard1);\r
- IN_SetControlType(0,&player,ctrl_Keyboard1);\r
- }\r
- player[0].q=1;\r
- player[0].d=2;\r
- player[0].persist_aniframe=0;\r
- player[0].speed=4;\r
+ static global_game_variables_t gvar;\r
+#ifdef __DEBUG_InputMgr__\r
+ dbg_testkeyin=1;\r
+ dbg_testcontrolnoisy=0;\r
+#endif\r