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boolean CA_ReadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
boolean CA_WriteFile (char *filename, void far *ptr, long length, global_game_variables_t *gvar);\r
boolean CA_LoadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
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\r
boolean CA_ReadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
boolean CA_WriteFile (char *filename, void far *ptr, long length, global_game_variables_t *gvar);\r
boolean CA_LoadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
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