-//void __based(__self)* LargestBasedFreeBlock(size_t* Size);\r
-//size_t _basedcoreleft(void);\r
-size_t GetFreeSize(void);\r
-size_t GetFarFreeSize(void);\r
-size_t GetNearFreeSize(void);\r
-void heapdump(global_game_variables_t *gvar);\r
-void heapstat(global_game_variables_t *gvar, int heap_status, byte *str);\r
-void heapstat0(int heap_status);\r
+void __based(__self)* LargestBasedFreeBlock(size_t* Size);\r
+size_t _basedcoreleft(void);*/\r
+size_t HC_GetFreeSize(void);\r
+size_t HC_GetFarFreeSize(void);\r
+size_t HC_GetNearFreeSize(void);\r
+void HC_heapdump(global_game_variables_t *gvar);\r
+void HC_heapstat(global_game_variables_t *gvar, int heap_status, byte *str);\r
+void HC_heapstat0(int heap_status);\r