+ dword tiku; //frames passed\r
+ word clock_start; //timer start\r
+ word *clock; //current time on clock\r
+ boolean fpscap; //cap the fps var\r
+} kurokku_t;\r
+\r
+typedef struct\r
+{\r
+ int old_mode; //old video mode before game!\r
+ byte *pee; // message for fps\r