- player[pn].x = player[pn].tx*TILEWH;\r
- player[pn].y = player[pn].ty*TILEWH;\r
- player[pn].triggerx = player[pn].tx;\r
- player[pn].triggery = player[pn].ty+1;\r
-/* player[0].info.x = player[0].tx;\r
- player[0].info.xaxis = player[0].tx*TILEWH;\r
- player[0].info.y = player[0].ty;\r
- player[0].info.yaxis = player[0].ty*TILEWH;*/\r
- player[pn].q=1;\r
- player[pn].d=2;\r
- player[pn].hp=4;\r
- player[pn].speed=4;\r
- player[pn].persist_aniframe=0;\r
- player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww\r
+ player->x = player->tx*TILEWH;\r
+ player->y = player->ty*TILEWH;\r
+ player->triggerx = player->tx;\r
+ player->triggery = player->ty+1;\r
+ player->q=1;\r
+ player->d=2;\r
+ player->hp=4;\r
+ player->speed=4;\r
+ player->persist_aniframe=0;\r
+ player->spt=(TILEWH/(player->speed)); //speed per tile wwww\r