- //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0)\r
- my = motion_Up;\r
- if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4)\r
- my = motion_Down;\r
- //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1)\r
- mx = motion_Left;\r
- if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3)\r
- mx = motion_Right;\r
- //}\r
+ if(DIRECTIONIFELSE)\r
+ {\r
+ if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
+ if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
+ my = motion_Up;\r
+ if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
+ my = motion_Down;\r
+ }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+ if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
+ mx = motion_Left;\r
+ if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
+ mx = motion_Right;\r
+ }else\r
+ //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0)\r
+ { //2 keys pressed\r
+ switch (player[pn].pdir)\r
+ {\r
+ case 0:\r
+ case 4:\r
+ if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1];\r
+ else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3];\r
+ break;\r
+ case 1:\r
+ case 3:\r
+ if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0];\r
+ else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4];\r
+ break;\r
+ default:\r
+ break;\r
+ }\r
+ if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); }\r
+ }//else printf(" ");\r
+ }\r
+ //input from player\r