- printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3);\r
- printf("q=%d ", player[pn].q);\r
- printf("cpee=%c ", dirchar(conpee));\r
- printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir));\r
- /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis);\r
- ///*else if(!realdelta) */printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
+ //printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
+ //printf("q=%d ", player->enti.q);\r
+ //printf("cpee=%c ", dirchar(conpee));\r
+ printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->enti.d), dirchar(player->info.dir));\r
+ /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
+ //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inst.Keyboard[def->up], dirchar(4), inst.Keyboard[def->down], dirchar(1), inst.Keyboard[def->left], dirchar(3), inst.Keyboard[def->right]);\r