player[playnum].info.button2 = buttons & (1 << 2);\r
player[playnum].info.button3 = buttons & (1 << 3);\r
// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];
player[playnum].info.button2 = buttons & (1 << 2);\r
player[playnum].info.button3 = buttons & (1 << 3);\r
// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];