-#ifdef TESTCONTROLNOISY
-if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2)
-{
- printf("(mx)=%d ", mx);
- printf("(my)=%d ", my);
- printf("dir=%d\n", player[playnum].info.dir);
+#ifdef __DEBUG_InputMgr__\r
+if(dbg_joymousedelta)\r
+{\r
+ {\r
+static int old_dx,old_dy;\r
+static word old_buttons=0;\r
+ if(dx!=old_dx || dy!=old_dy) printf("dx,dy [%d,%d] %d,%d\n", dx, dy, mx, my);\r
+ if(dx!=old_dx) old_dx=dx;\r
+ if(dy!=old_dy) old_dy=dy;\r
+ if(old_buttons!=buttons)\r
+ {\r
+ printf(" buttons={%u,%u,%u,%u}\n", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
+ old_buttons=buttons;\r
+ }\r
+ }\r
+}\r
+\r
+if(dbg_testcontrolnoisy > 0)\r
+if(player->info.dir!=2/*(inst.Keyboard[def->up] || inst.Keyboard[def->down] || inst.Keyboard[def->left] || inst.Keyboard[def->right])*/ || player->enti.q>1)\r
+{\r
+ //printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
+ //printf("q=%d ", player->enti.q);\r
+ //printf("cpee=%c ", dirchar(conpee));\r
+ printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->enti.d), dirchar(player->info.dir));\r
+ /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
+ //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inst.Keyboard[def->up], dirchar(4), inst.Keyboard[def->down], dirchar(1), inst.Keyboard[def->left], dirchar(3), inst.Keyboard[def->right]);\r
+ printf("\n");\r