-\r
- //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){
- \r
- if((inpu.Keyboard[def->up] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 0)\r
- my = motion_Up;\r
- else if((inpu.Keyboard[def->down] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 4)\r
- my = motion_Down;\r
-\r
- //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
- if((inpu.Keyboard[def->left] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 1)\r
- mx = motion_Left;\r
- else if((inpu.Keyboard[def->right] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 3)\r
- mx = motion_Right;\r
- //}\r
+ if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){
+ if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0)\r
+ my = motion_Up;
+ if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4)\r
+ my = motion_Down;
+ }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+ if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1)\r
+ mx = motion_Left;
+ if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3)\r
+ mx = motion_Right;
+ }\r