- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y\r
- word q; //loop variable\r
-// word d; //direction\r
- //bitmap_t data; //supposively the sprite sheet data\r
- int hp; //hitpoints of the player\r
+ int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
+ byte d; //direction to render sprite!! wwww\r
+ byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
+ byte near pdir; //previous direction~\r
+ //byte near kd[2]; //array of arrow key pressed\r
+ word speed; //player speed!\r
+ word spt; //speed per tile\r
+//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
+// planar_buf_t data; //supposively the sprite sheet data\r
+////0000----\r
+ struct sprite *spri; //supposively the sprite sheet data\r
+ bitmap_t *data; //supposively the sprite sheet data//old format\r
+ sword hp; //hitpoints of the player\r
+ int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r