-// word d; //direction\r
- //bitmap_t data; //supposively the sprite sheet data\r
- int hp; //hitpoints of the player\r
+ word speed; //player speed!\r
+//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
+// planar_buf_t data; //supposively the sprite sheet data\r
+////0000---- bitmap_t data; //supposively the sprite sheet data\r
+ sword hp; //hitpoints of the player\r
+ int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r