int triggery; //player's trigger box tile position on the viewable map\r
int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
int triggery; //player's trigger box tile position on the viewable map\r
int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r