-void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/);\r
-void IN_StartAck(void);\r
-boolean IN_CheckAck (void);\r
-boolean IN_IsUserInput();\r
-#define Mouse(x) INL_Mouse(x)\r
-//void IN_SetKeyHook(void (*hook)());\r
+void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar);\r
+void IN_StartAck(global_game_variables_t *gvar);\r
+boolean IN_CheckAck (global_game_variables_t *gvar);\r
+boolean IN_IsUserInput(global_game_variables_t *gvar);\r