byte d; //direction to render sprite!! wwww\r
byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
byte near pdir; //previous direction~\r
byte d; //direction to render sprite!! wwww\r
byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
byte near pdir; //previous direction~\r