- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y
- word d; //direction!! wwww\r
- word q; //loop variable
+ int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
+ byte d; //direction to render sprite!! wwww\r
+ byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
+ byte near pdir; //previous direction~\r
+ //byte near kd[2]; //array of arrow key pressed\r