- bitmap_t data; //supposively the sprite sheet data\r
- sword hp; //hitpoints of the player
- sword persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+ word spt; //speed per tile\r
+//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
+// planar_buf_t data; //supposively the sprite sheet data\r
+////0000----\r
+ struct sprite *spri; //supposively the sprite sheet data\r
+ bitmap_t *data; //supposively the sprite sheet data//old format\r
+ sword hp; //hitpoints of the player\r
+ int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r