bitmap_t *data; //supposively the sprite sheet data//old format\r
sword hp; //hitpoints of the player\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
bitmap_t *data; //supposively the sprite sheet data//old format\r
sword hp; //hitpoints of the player\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r