int ty; //player tile position on the viewable map\r
int triggerx; //player's trigger box tile position on the viewable map\r
int triggery; //player's trigger box tile position on the viewable map\r
int ty; //player tile position on the viewable map\r
int triggerx; //player's trigger box tile position on the viewable map\r
int triggery; //player's trigger box tile position on the viewable map\r